Home / Tag Archives: Actual Play

Tag Archives: Actual Play

Martial Arts, Bullets, Melodrama And 100 Mooks

In many ways, it seems tabletop gaming, of the role-playing sort, has temporarily died. Well, that is to say, what was the ‘regular’ Sunday gaming has died. One alternative to fill this gap are gaming days, an attempt to deliver something different to a one-shot, in that it’s longer (it …

Read More »

A Dungeon World Experience

Two weeks ago we played Dungeon World. I was looking forward to it, but more from a system experimentation point of view before I went into it. Having played the first session I’m liking my character and I’m really getting into it. There is a lot to be frustrated about …

Read More »

Fading Suns Cancellation Guide

This is the last post on Fading Suns. Since the cancellation the ‘what could have been’ has been swirling around in my head, a bit like when TV shows get cancelled. This is my version of a brief guide or a film to tie things up. It is all unrealised …

Read More »

Fate Fading Suns – Cancelled

It has happened. Fate Fading Suns has been cancelled at eight sessions. This isn’t a negative post as I rage against the fall out, albeit when it happened earlier in the week it was a shock, but probably shouldn’t have been. It’s actually a positive. It’s only a game at …

Read More »

Fading Suns 2.2: Qan’Vesh Luk’Ret Von’Da

It’s a bit late and one of the players has started to hound me for the GM side experience of the last Fate Fading Suns session. So I’ve hit the keyboard to get my thoughts down. Besides having a very weird name that makes little sense the session was quite …

Read More »

Fading Suns 2.1: The Gods of War

Session six and another interesting one. Not one of them has been the same so far? Is this how it normally works? I’m sure last time I was GM’ing things fell into a fairly typical experience while currently the dynamics have felt quite different each time. Anyway, this one was …

Read More »

Fading Suns 1.5: At the Rift of Hecate III

Well, it was bound to happen, a session that, on balance, I wasn’t happy with. Don’t get me wrong. I don’t think it was bad. The feeling on the player side will be different again (there is always a perspective gap to one degree or another). I am just left …

Read More »

FATE Fading Suns 1.4: At the Rift of Hecate II

Yesterday, we played the fourth session of FATE Fading Suns. That’s right. Listen to those words. Take a moment to take it in. The. Fourth. Session. A record has been broken. An achievement unlocked. No game I’ve attempted to run since 2000 has got past three sessions, some not even …

Read More »

FATE Fading Suns 1.3: At the Rift of Hecate

Last Sunday we played the third session of FATE Fading Suns. A momentous occasion if only because nothing I’ve ran for some time has had a fourth session and this one is going to breeze easily into it. In fact, it’s probably got a pretty clear run into the end …

Read More »

FATE Fading Suns 1.2: The Gargoyle of Nowhere II

I must admit the problems with this session came before it was actually ran. I got myself into a bit of a rut with it. This came from two directions. In the first instance, I felt slightly uncomfortable because I was setting up a situation with no ‘planned resolution’ and …

Read More »