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Tag Archives: Promethean Institute

Promethean Institute S7: All Done

It’s strange when you come to the end of a campaign. It can probably be said the Promethean Institute conjured up feelings of excitement because it was going to conclude our various characters’ stories, relief because the system had probably taken it out of us a bit and, as always, …

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Promethean Institute S6: The Aliens Are Coming!

This has been a while in coming, mainly because I was knackered on the weekend leading into the session and then rolled straight into two weeks of cut over on a project which amounted two twelve hour days for as many days and then a few more. It’s not really …

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Promethean Institute S5: Acceptable In The 80’s

We tried something new in the Promethean Institute this session: a flashback session. It was always planned to do one, as we’d created the relationship map for the previous generation of characters during character creation. It’s probably safe to say it went better than we could have expected. The session …

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Promethean Institute S4: My Head Hurts

I got home after the game on Sunday and I was knackered and had a headache. The fourth session of the Promethean Institute didn’t fully cause this, as I was a bit tired before it started, which might have contributed to me being a bit irritable, but it certainly contributed. …

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Promethean Institute S3: Hunting Terrorists…Lol

So, last weekend we played the third session of the Promethean Institute. It was a slow session for me, relative to the first two, but it did end with a nuclear bomb destroying Jerusalem! As usual, this won’t be an actual play, if you want to read that visit the …

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Promethean Institute Session Two

We played the second session of the Promethian Institute a week ago, but time and the need to digest has held me up talking about it. The short answer is it was brilliant and the actual play is in the usual place on the GM’s blog. The longer discussion follows. …

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Promethean Institute Session One

The first session of the Promethian Institute took place on Sunday. Really enjoyed it. Some brilliant scenes. I probably have to admit I didn’t fully understand everything that was going on both in the game and in terms of the system. As is the usual practice, I’m not going to …

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Session #0: Promethean Institute

So, I’m gaming gain, and yesterday we had session zero of the new campaign: The Prometheus Institute. We’re using the Smallville role-playing system which focuses on the relationships being the core of the game, just like a TV show. Basically, as part of cold war activities and experiments, the Prometheans …

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