Games

The Nature of World Building

One of the things I find myself saying occasionally on #ttrpg Twitter is we don’t do world-building. People are often shocked by this. Some...
Ian O'Rourke
4 min read

S8 – Revel’s End

Welcome to the eighth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
4 min read

The Importance of a Meaningful Why

The importance of why in tabletop role-playing game stories for meaning, emotion and fateful conversations.
Ian O'Rourke
10 min read

S7 – The Black Cabin

Welcome to the seventh set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
3 min read

After The Dice Drop

The tools, techniques and key moments after the dice dropped that contributed to a campaign's success.
Ian O'Rourke
7 min read

Playing Blades in the Dark

We played Blades in the Dark. Three days. Nine sessions. It was awesome. My thoughts on the experience.
Ian O'Rourke
9 min read

S6 – The Sea Hag

Welcome to the sixth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
4 min read

Before The Dice Drop

The tools and techniques we used before the dice dropped that contributed to a campaign's success.
Ian O'Rourke
10 min read

S5 – Dastardly Duerger

Welcome to the fifth set of game notes of our The Rime of Frost Maiden campaign from a player’s perspective. We’ll discuss the pre-game,...
Ian O'Rourke
3 min read

Fudging Dice Is Dysfunctional

The need to fudge the dice rolls in a ttrpg is born out of dysfunction.
Ian O'Rourke
4 min read